We use cookies. Find out more about it here. By continuing to browse this site you are agreeing to our use of cookies.
#alert
Back to search results
Remote New

Graphics Engineer

Skill
sick time
United States, California, Culver City
Dec 03, 2025
Overview

Placement Type:

Temporary

Salary:

$108-120 Hourly

W2 + benefits

Start Date:

ASAP

Please note, this role is remote but must live within 100 miles of Culver City, Cupertino and NYC.

Our client is looking for an experienced and passionate Graphics Engineer to design and build real-time visual effects, prototypes, and creative tools. In this role, you'll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You'll translate visual ideas and look-dev references into performant, reusable rendering solutions - combining technical precision with a strong sense for visual quality and composition.

You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility - the ability to interpret creative direction and shape the look and feel of real-time effects.

Key Qualifications



  • 7-10 years of experience with real-time graphics and rendering pipelines
  • Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan)
  • Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models
  • Proficiency in Objective-C or C++ (Swift a plus)
  • Experience with AppKit or UIKit environments
  • Skilled in concurrent programming, debugging, and performance optimization
  • Comfortable building shaders, pipelines, and tools used by non-engineering collaborators
  • Proficient with Git and collaborative workflows
  • Strong communication skills and ability to bridge creative and technical perspectives
  • Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro
  • Demonstrated success in large-scale or cross-disciplinary content pipelines


Preferred Qualifications



  • Familiarity with Core Animation, Core Graphics, USD, or SceneKit
  • Experience building apps end-to-end


About Aquent Talent:

Aquent Talent connects the best talent in marketing, creative, and design with the world's biggest brands.

Our eligible talent get access to amazing benefits like subsidized health, vision, and dental plans, paid sick leave, and retirement plans with a match.

Aquent is an equal-opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics. We're about creating an inclusive environment-one where different backgrounds, experiences, and perspectives are valued, and everyone can contribute, grow their careers, and thrive.

Applied = 0

(web-df9ddb7dc-rwcm4)