Graphics Engineer
Skill | |
sick time
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United States, California, Culver City | |
Dec 03, 2025 | |
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Overview
Placement Type: Temporary Salary: $108-120 Hourly W2 + benefits Start Date: ASAP Please note, this role is remote but must live within 100 miles of Culver City, Cupertino and NYC. Our client is looking for an experienced and passionate Graphics Engineer to design and build real-time visual effects, prototypes, and creative tools. In this role, you'll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You'll translate visual ideas and look-dev references into performant, reusable rendering solutions - combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low-level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility - the ability to interpret creative direction and shape the look and feel of real-time effects. Key Qualifications
Preferred Qualifications
About Aquent Talent: Our eligible talent get access to amazing benefits like subsidized health, vision, and dental plans, paid sick leave, and retirement plans with a match. Aquent is an equal-opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics. We're about creating an inclusive environment-one where different backgrounds, experiences, and perspectives are valued, and everyone can contribute, grow their careers, and thrive. | |
sick time
Dec 03, 2025